

They're instead forced to rely on older, weaker, commercially available spacecraft such as the Skipray Blastboats for bombing runs and mercenary squads as basic infantry. As a criminal organization, the Consortium doesn't initially have access to the kinds of specialized military equipment that the Empire and the Rebels have. The Zann Consortium is a terrific addition to the Star Wars universe. Zann's story is the subject of the game's excellent new single-player campaign. This third new faction in the game cheerfully steals from and sabotages both sides in the Galactic Civil War and steps on anyone they have to - including the Hutts and the infamous Black Sun organization - in order to make themselves the most powerful criminal cartel in the universe. That hardly makes Zann and his outfit, the Zann Consortium, friends of the Rebellion. Zann only cares about two things, making himself rich and getting vengeance against the Empire. He's actually more your scarily thuggish Tony Soprano sort. Zann's a galactic criminal, rogue and smuggler - but not in that boyishly charming Han Solo kind of way. The "force of corruption" indicated in the title is one Tyber Zann. On another level, though, it remixes and rebalances Empire at War, making the whole game a far better experience than before. Forces of Corruption does exactly what it's supposed to do: adds enjoyable new content to the game. That's what makes the game's first expansion pack such a pleasant surprise. Some unfortunate design decisions (such as the inexplicable choice to make the galactic conquest map real-time rather than turn-based and a nightmarish UI) made it significantly less fun than it could have been. In many ways it was the sprawling "conquer the Star Wars galaxy" dream project that strategy game fans had been waiting for since the botched release of Rebellion way back in 1998. The original Star Wars: Empire at War was a noble effort of a game.
